La prossima espansione di Halo 5: Guardians arriva a fine mese

Halo 5: Guardians, in arrivo l’aggiornamento Memories of Reach

Con un post sul blog Halo Waypoint, 343 Industries ci fornisce un’ampia anteprima del prossimo aggiornamento gratuito di Halo 5: Guardians chiamato Memories of Reach, in arrivo nelle prossime settimane.

L’aggiornamento riporta la tanto popolare modalità Infection, in cui 12 giocatori si battono in quattro round da tre minuti ciascuno. Il giocatore infetto, dotato di abilità superiori, ha il compito di infettare gli altri gli Spartan, e con ogni eliminazione il gruppo degli infetti aumenterà andando a soggiogare i giocatori rimasti sani. Con l’aggiunta della modalità Infection, 343 Industries ha inserito nuove medaglie da conquistare con questa modalità.

halo5memoriesofreachreq

L’update andrà a inserire anche più opzioni di controller, un’interfaccia utente migliorata, nuove armi, armature, un nuovo campo di battaglia, opzioni di preferenze per il matchmaking, aggiornamenti per la Forgia e molto altro. Infine, Memories of Reach andrà ad aggiungere nuove carte REQ (che potete visualizzare nell’immagine in calce) e un bilanciamento migliorato delle armi.

Plasma Caster: Default

  • Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies)
  • Sticky grenade has less arc (to be able to place it on the map more reliably)
  • Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck)
  • Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!)
  • Sticky submunition grenade inner AOE increased from 0.65 to 1.0

Plasma Caster: White Scar

  • Needles have improved aim toward nearby targets

Plasma Caster: Scourge of Fire

  • Sticky shot now has 7 submunitions instead of 5

Hydra Launcher: Default

  • Reduced recoil in hip
  • Increased inner AOE radius from 0.4 to 0.8
  • Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan)

Hydra Launcher: Typhon

  • Enabled multi lock on for up to 3 targets
  • Increased impact damage (still two rockets to kill Spartan)

Scattershot: Loathsome Thing

  • Increased number of hardlight projectiles to be same as normal scattershot (5 -> 8)

Rocket Launcher: High Five

  • Increased AOE radius on cluster rockets

Binary Rifle: Twin Jewels of Maethrillian

  • Reduced recoil
  • Placed twin projectiles a bit closer together for easier biped targeting

Covenant Carbine: Rain of Oblivion

  • Reduced recoil
  • Increased zoom magnification a bit (closer to default Carbine)

Incineration Cannon: River of Light

  • Added slight homing to charge shot to hit multiple bipeds easier

Incineration Cannon: Heartseeker

  • Added proximity detonation to charge shot (like the normal Inc. Cannon has) to make it more effective against airborne targets or targets behind cover

Fuel Rod Cannon: Pool of Radiance

  • Fixed a damage bug (was not causing AOE damage on initial explosion)
  • Made projectile thicker

Needler: Talon of the Lost

  • Reduced supercombine count to be same as normal Needler
  • Needles have longer lifetime to more easily supercombines against difficult to hit targets (8s instead of 4s)

Spartan Laser: Selene’s Lance

  • Reduced recoil
  • Made beam thicker