Call of Duty: Black Ops 3 Awakening

Disponibile l’update 1.10 di Call of Duty: Black Ops 3

Treyarch ha rilasciato la nuova patch 1.10 di Call of Duty: Black Ops 3 su PC, PlayStation 4 e Xbox One, che corregge alcuni problemi riguardanti il multiplayer e la modalità Zombie. La patch ha un peso di 1.2 GB e include la possibilità di scegliere quale traccia audio ascoltare nella lobby multiplayer.

Per maggiori informazioni vi riportiamo il contenuto completo della patch, in lingua inglese.


  • Nomad – Rejack ability will now properly have a smoke effect if used while a Power Core Scorestreak is in effect


  • Power Core – Resolved an issue where the Power Core was not destroying an enemy H.A.T.R.


  • Fixed an issue where the Talon Scorestreak was able to navigate underneath the map in various locations.
  • The Hardpoint location next to the Southern bridge can no longer be captured from the outer side of the Northern walls.
  • Placed proper Player and Scorestreak collision on the back of the boat, in the river on the South end of the map.
  • Improved building appearance in the Northwest corner of the map.
  • Going behind the boulder on the street-side cliff is now considered out-of-bounds.
  • Improved bot pathing in the river during Custom Game matches.
  • Fixed an exploit where Players were able to stand on an unintended ledge.
  • Players are no longer able to mantle into some of the rocks.
  • Improved Player collision around Point B in the Domination game mode.
  • Players are no longer able to use Ruin’s Overdrive ability to run outside the boundaries in the Southeast corner of the map.
  • Fixed an exploit where Players were able to reach a particular metal beam in the center of the map.
  • Addressed an issue where Players could stand on the gate next to the cliff path.
  • Fixed Player camera intersecting the edge of gate near one of the gongs.
  • Fixed issues where the Players were able to stand in unintended areas next to the white dragon banner and the red veranda.
  • Fixed spawn issues at the beginning of 8-Player Gun Game and Free-for-All matches.
  • The Talon Scorestreak is no longer able to navigate inside the mountainous area around the Eastern edge of the map.
  • Improved Player mantling across multiple objects in the map.
  • Fixed issues where the Talon Scorestreak was able to navigate to unintended areas beneath the outer catwalks
  • Fixed an exploit where Players were able to shoot through the window into the train.
  • Improved map performance near the stairsteps of the East platform.
  • Placed object in front of the barn’s woodpile, in order to close up the line of sight toward the wall run.
  • Fixed an exploit where Players were able to mantle to an unintended area near the cave.
  • Addressed an issue where Players were able to reach an exploitable area next to the waterfall.
  • Addressed an exploit near the wall, North of the palace.
  • Players are no longer able to mantle into the ticket booth next to the starting area spawn

Game Modes

Custom Games
  • Updated Official CWL Variants with new restricted items
  • Additional item restrictions implemented in Arena.
  • Perks – Ghost, Sixth Sense, Tracker
  • Scorestreaks – Guardian, Hardened Sentry
  • Equipment – Trip Mine, Shock Charge, C4
  • New “Scrim Series” playlist introduced to Arena – Play the official CWL game modes, maps, and rulesets.
  • No Protect & Ban, No Specialist Draft.
  • Resolved an issue where certain player-controlled Scorestreaks were not counting toward the teamkill kick limit.


  • Fixed a bug causing loss of functionality when activating a GobbleGum machine.
  • Resolved a bug causing the wrong menu item to be highlighted when backing out of a Public Match Lobby as the client.
  • Resolved a bug causing the wrong menu item to be highlighted when first entering Zombies.
  • Resolved a freeze in Theater regarding the creation of clips that include the level shortcut event on Shadows Of Evil.
  • Addressed an issue where players would still be targeted after activating the “In Plain Sight” GobbleGum.
  • Implemented various fixes for cases that caused a host migration to fail.
  • Shadows of Evil
  • Fixed a stability issue encountered while completing the Easter Egg.
  • Removed the depletion of Beast mode during a host migration.
  • Fixed an exploit allowing players to leave the playable space.
  • Fixed a bug causing the Margwa to still target players in Beast mode or while using the “In Plain Sight” GobbleGum.

The Giant

  • Resolved an XP exploit regarding the Fly Trap Easter Egg.
  • Added missing animations for Zombies that are affected by the “Pop Shocks” GobbleGum.
  • Fixed a rare crash loading The Giant.

Der Eisendrache

  • Resolved an issue causing unsmooth movement for clients navigating while in low gravity.
  • Fixed a rare bug regarding incorrect FX appearing on zombies while they are being consumed by the dragons.
  • Addressed an exploit that allowed use of the Ragnarok DG-4 to avoid death during a rocket test fire

Zetsubou No Shima

  • Resolved steaming issues on perk machines and spider web walls.
  • Resolved a bug that prevented muting of other players on the scoreboard.
  • Addressed several issues with spider pathing.
  • Fixed various death barriers around the level.
  • Fixed an exploit created by zombies getting caught on spider webs indefinitely.
  • Resolved issues with electricity effects being stuck on a player’s screen after charging their shield with lightning.
  • Resolved a crash that occurs when picking up the Skull of Nan Sapwe after a player had left a public game.
  • Balanced Skull of Nan Sapwe weapon depletion and recharge rates.
  • Fixed an issue causing the players to lose their weapons when picking up the KT-4 while using the Skull of Nan Sapwe.
  • Fixed an issue causing the Skull of Nan Sapwe energy to deplete immediately upon activation.
  • Resolved issue blocking players from buying perks after respawning from an imprint plant.
  • Fixed instances of player being unable to pick up the KT-4 underwater plant ingredient.
  • Removed exploit allowing players to jump on top of plants.
  • Resolved an entity limit crash in split screen.
  • Fixed an exploit allowing players to skip the Easter Egg boss battle and see the narrative in-game cutscene.


  • Added new Create Public Game option for DOA II in the lobby.
  • ROJ Guardian hitpoints clamped.
  • Silverback movement speed adjustments. Speed reduced 3%
  • Silverback more likely to use/chain special attacks.
  • Siegechicken vehicle time out reduced from 40 to 30.
  • Siegechicken vehicle added to Hangar bonus room.
  • Chicken eggs health boosted.
  • Fortitude now only gives Siege vehicles (SiegeBot and FIDO) a 1.75 time out multiplier, down from 2.0.
  • Nuke pickup added to bonus rooms.
  • Adjusted how enemy selects player targets.
  • Reduced the Spider’s melee range.
  • Reduced electric pole spawn count in a couple of arenas.
  • Made adjustments to how electrical poles are placed and how they spread out.