Dopo un piccolo ritardo segnalato la scorsa settimana, il team di Warhorse Studios ha comunicato che la patch 1.3 di Kingdom Come Deliverance è disponibile anche su console.

La conferma arriva direttamente da Sir Tobi, community manager della software house ceca, che con un tweet ha segnalato il lancio della patch.

Questo aggiornamento va a correggere finalmente i problemi riscontrati nella fasi di scassinamento e in più di 300 missioni e, tra le molte novità, introduce anche la funzione Salva e Esci.

Ricordiamo che Kingdom Come Deliverance è disponibile su PC, PS4 e Xbox One. Di seguito potete trovare il changelog (in inglese) con tutte le novità della patch 1.3.

Aggiornamento 1.3

  • The game now has Save and Exit feature.
  • Saving is much more robust and saves won’t get corrupted even if the game crashes while saving.
  • Performance improved:
    • LoD switching tweaked, reducing pop-in and improving texture streaming.
    • Stuttering in some areas reduced.
    • Slightly smoother framerate on Vsync 30.
  • Improved lockpicking:
    • New interface design makes it much easier to hold the sweet spot while turning the lock.
    • Easy and Very Easy trunks are now easier to lockpick when playing with controller. (Mouse difficulty unchanged)
  • Improved pickpocketing:
    • You will no longer get caught if you stop at the beginning of the minigame. (Unless someone sees you)
    • The risk indicator is now much more precise. When green, you are sure not to get caught.
  • Alchemy bench will no longer shoot you into the air.
  • The last quest with Lord Capon is now visible on the map when he is ready to assign it to you.
  • Guards won’t frisk you so often.
  • Your horse shouldn’t get stuck when jumping fences.
  • Horse items are cleaned along with player items in bathhouses.
  • You can see when looking at a bed whether it will save your game.
  • You can sleep on beds without having to sit down first.
  • Levelling up stealth by sneaking past enemies is more consistent.
  • Sneaking past sleeping NPCs is now easier.
  • Some easily accessible trunks with extremely good loot have been removed.
  • Cave mushrooms can now be found in many other damp places.
  • You can no longer autocook potions that you haven’t brewed by hand at least once before.
  • German voicovers will no longer cut off in mid-sentence in cutscenes.
  • Late game player strength tweaked:
    • Some combat perks that were unintentionally overpowered were tuned down.
    • Weapons scale less with high level stats.
    • It should now be much harder to kill high level enemies with one hit. (Unless they’re helmetless. Stupid Runt…)
  • Other combat system tweaks:
    • “Untargeted attack” exploit fixed.
    • Enemy combat archery AI improved.
    • Guards now react to combat more aggressively.
    • And many other minor tweaks.
  • And over 300 other fixes in various quests.