Watch Dogs 2: la versione PC slitta di due settimane, ecco i requisiti ufficiali

Attraverso il blog di Ubisoft, gli sviluppatori degli studi di Montréal hanno rivelato i requisiti PC per poter giocare Watch Dogs 2.

Di seguito vi elenchiamo le caratteristiche minime per poter giocare e quelle raccomandate dalla software house per apprezzare il gioco al meglio.


  • OS: Windows 7 SP1 / Windows 8.1 / Windows 10 64-bit
  • CPU: Intel Core i5 2400S 2.5 GHz / AMD FX 6120 3.5 GHz
  • RAM: 6GB
  • GPU: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB
  • Spazio su disco: 50 GB


  • OS: Windows 7 SP1 / Windows 8.1 / Windows 10 64-bit
  • CPU: Intel Core i5 3470 3.2GHz / AMD FX 8120 3.9 GHz
  • RAM: 8GB;
  • GPU: NVIDIA GeForce GTX 780 3GB / NVIDIA GeForce GTX 970 4GB / NVIDIA GeForce GTX 1060 3GB / AMD Radeon R9 290 4GB
  • Spazio su disco: 50 GB

Vi proponiamo inoltre l’elenco di tutte le funzioni aggiuntive (in lingua inglese) che gli sviluppatori implementate dagli sviluppatori nella versione PC del gioco, tra cui il supporto alla risoluzione Ultra-HD in 4K e la mancanza di limiti per il frame-rate.

Infine, Ubisoft ha annunciato che la versione PC di Watch Dogs 2 sarà disponibile con due settimane di ritardo rispetto a quelle console PS4 e Xbox One per terminare il processo di ottimizzazione di tutte le nuove feature: la versione computer sarà dunque rilasciata il 29 novembre sul mercato europeo.


  • 4K support
  • Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
  • No FPS cap
  • Full SLI/Crossfire support at launch
  • Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
  • Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
  • Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features

  • Screen Space Reflections
  • Headlight Shadows – Support for additional shadows from car headlights
  • Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options

  • FOV sliders
  • Pixel Density sliders
  • Sharpness sliders
  • Ultra Textures pack available at launch
  • Ambient Occlusion options
  • Ubisoft proprietary ambient occlusion techniques: SSBC and HMSSAO
  • Anti-aliasing options
  • TXAA
  • MSAA
  • Post Processing Anti-Aliasing options SMAA and FXAA
  • Improved Keyboard/Mouse controls:

Full adaptation with mouse and keyboard

  • We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
  • Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
  • Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
  • Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)


  • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support

  • On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
  • Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.