Come promesso, Nintendo ha rilasciato un nuovo e corposo aggiornamento per ARMS. Con la patch 2.0 infatti, il picchiaduro disponibile su Switch riceverà un nuovo lottatore, una nuova modalità, bilanciamenti di gioco e molto altro.

L’update è disponibile gratuitamente per tutti i possessori del titolo e dovrà essere scaricato per poter accedere a tutte le funzioni online del gioco.

Oltre al nuovo lottatore Max Brass e alla nuova modalità versus Hedlock Scramble, il picchiaduro riceve nuove funzioni, come la possibilità di conoscere le statistiche degli incontri effettuati e un nuovo stage chiamato Sky Arena.

Per maggiori informazioni sulla nuova patch di ARMS, vi riportiamo di seguito il changelog completo in lingua inglese.

New Content

Arms League Commissioner Max Brass added as a playable character with the following:

  • New Arm Nade
  • New Arm Roaster
  • New Arm Kablammer
  • New stage Sky Arena

New versus mode Hedlok Scramble

  • Punch or touch the capsule containing the Hedlok mask to become Hedlok for a period of time
  • This can be selected in Versus, Friend, or Local and it will also appear in Party Match

Title Menu

  • Stats added to the Top Menu: Check stats such as your most used fighter, best stage, and Arm accuracy.
  • Events added to the Top Menu: Here you can set whether or not you want to join official online events.

Changes

  • Snake Park has been swapped out for Sky Arena in the Ranked Match stage roster.
  • Raised highest rank in Ranked Match to 20.
  • Increased the penalty for disconnecting during Ranked Match play.
  • Shortened the amount of time necessary for the following Arms to return after being extended,
    making them easier to use: Megaton, Megawatt, Revolver, Retorcher, Boomerang
  • Increased movement speed of the Guardian.
  • Improved visibility during charge attacks for the Popper and Cracker.
  • Increased the amount of time necessary for the following Arms to return after being knocked down, increasing risk: Popper, Cracker, Hydra
  • Increased the amount of time it takes to recover when a grab is deflected with a single punch.
  • Decreased the amount of damage when the Hydra’s rush connects with multiple consecutive hits.
  • Decreased the distance Kid Cobra travels when jumping.

Fixes

  • Fixed issue where in some instances Ribbon Girl could remain airborne for an overlong period of time while continually attacking.
  • Fixed issue where Ninjara would not destroy the light boxes on the Ribbon Ring stage when getting up.
  • Fixed issue where the time necessary for the Triblast to return when deflected was shortened.
  • Fixed issue where Arms such as Blorb and Megaton would catch on the ground and fail to fire.
  • Fixed issue where explosive Arms would sometimes fail to explode when receiving an attack.
  • Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended.
  • In online play, fixed issue where the appearance or non-appearance of items could differ between devices.
  • In online play, fixed various issues with V-Ball including an issue where the ball would remain grounded and play would not proceed.
  • In online play, fixed an issue where sometimes Barq would continually defend against an opponents’ rush attack for a set period of time.
  • In online play, fixed issue where sometimes pillars in the Scrapyard would not be destructible.